S.e.p.t.i.: Easy Persistentworld Template Initiative

Futur

Welcome to the SEPTI project status page, where you can stay up-to-date on the development progress of the project.
The points are divided into four categories: "Completed", "Partially Done", "In Progress", and "Planned".

  • Completed are fully developed functionality and ready to use.
  • Partially Done are partially developed and may have some functionalities available but not fully completed.
  • In Progress are currently being developed and not yet available.
  • Planned are in the planning stage and have not yet begun development.

By clicking on the system name, you can access more detailed information including a brief description and download link if it's available.


We aim to provide you with all the information you need to stay informed on the development of the SEPTI.
Thank you for your interest in the project!

  • Tailor Smooth System (TSS) deliver_page (Systems link)
    • First version
    • Manage bracer
    • Manage Items (spoon or other)
    • Improve the classification system
    • Add the ability to use improved access limitations for categories
    • Add the ability to change the appearance of an unequipped item
    • Add the ability to save an appearance and apply it to another item
    • Add the ability to add SEF and UV Scroll (GUI side)
  • Heimdall (prejoin-login system) deliver_page (Systems link)
    • Plugin & hook
    • GUI
    • Customization functions
    • "Remember Me" option
  • (DM) Advanced IG NPC creator
    • Full customization of NPC appearance.
    • Make a "save to DM chooser" function for NPC
    • Allow to retrieve those saved NPCs.
    • Allow to change the base ability points as wanted
    • Allow to change the class level as wanted
    • Allow to change the Skills points as wanted
    • Allow to choose Feats
    • Allow to choose spells
    • Better UI for save
  • Object Editor deliver_page (Systems link)
    • Placeable parts
    • Door parts
    • Light parts
    • VFX parts
    • Trigger parts
    • Waypoint parts
    • Link with enhancedFeature (save)
    • General : OnScripts & LocalVar
  • TSS noarmor (allow you to change "underwear") deliver_page (Systems link)
    • GUI creation
    • Allow to change "underwear" appearance
    • Add some automatic color set to help match the "nude" part with skin color
    • Appearance to string (allow to save)
    • String to appearance (allow to load)
  • (DM Tool) Ptah - Advanced Event Preparation and Saving
  • Improved langage system
  • Housing system
  • Septi-bio
    • GUI set and show description
    • GUI (linked) set and show image
    • Image's Web-Management
    • Show "notification" on description change
  • Narkissos deliver_page (Systems link)

  • xp_AspectManager (nwnx4 plugin) deliver_page (Plugins link)
    • Lot of R/W function to change game objects
    • Automatic listing of appearance in your module
    • Fix of belt showing issue
    • Custom List management for item appearance
    • Multiple category appearance, allowing adding the same appearance to multiple categories
    • Dynamic refresh for Game object (Item, placeables, lights, door, vfx, trigger)
    • Reduction of the starting time (perf improvement)
    • More controll over game object (Will be detailed as the development progresses.)
  • xp_MsgServer (nwnx4 plugin) deliver_page (Plugins link)
    • Manage connection/login process (see Heimdall)
    • Allow easy-hook for plugin process
    • Chararacter creation/levelup AntiCheat
  • xp_EnhancedFeatures
    • SetTag fix (properly and fully remove the previous tag on change)
    • Fix on DestroyObject (work with instanced area and with inventeory objects)
    • Improved Store/Restor Functions (additionnal object managed: Placeable, Light, Trigger, Door, PlacedEffect, Waypoint)
    • Hook to allow fine configuration for Feats-related speed bonuses (/malus)
    • Hook possibility for Skill bonuses/maluses
    • Hook to manage Monk's speed bonuses
    • Allow to manage KeenSense-like bonus
    • Improvement of CreateObject (to manage every object type, including Door, Trigger, Tree and EnvironmentObject)
    • Magic/spellbook access and management
    • Make DestroyObject work with every game object (including EnvironmentObject and Tree)
    • Fix for re-join item bonus stack bug
    • Improved version of GetFirst/GetNext ObjectInArea that allow to grab every object type (including Tree, environment Object, Camera, sound,...)